AI Insights · Timothy · July 2022
Top 5 Snake Games on Android in the Middle East: Q2 2022
Explore the performance of the top 5 snake games on Android in the Middle East during Q2 2022, including trends in downloads, revenue, and active users.
Throughout the second quarter of 2022, the top 5 snake games on Android in the Middle East showed varying trends in downloads, revenue, and active users. Below is a detailed analysis of each game's performance, based on data from Sensor Tower.
Snake.io - Fun Snake .io Games saw a notable fluctuation in its weekly downloads, ranging from a high of approximately 83K in late March to a low of around 47K in mid-June. Weekly revenue peaked at $121 in late April but generally hovered around the $80 mark throughout the quarter. The game maintained a strong base of weekly active users, starting at around 703K in late March and ending the quarter with approximately 623K.
Worms Zone .io - Hungry Snake experienced a decline in weekly downloads, dropping from around 65K in late March to about 15K by the end of June. Revenue mirrored this trend, peaking at $298 in mid-April before falling to $70 by the end of June. Active users saw a steady decrease from 381K in late March to 173K by the end of the quarter.
slither.io had a varied download trend, starting at around 19K in late March and peaking at 31K in mid-April, before declining to roughly 9K by the end of June. Revenue remained minimal, with occasional peaks up to $16. The number of active users started at approximately 160K and ended at around 108K.
Snake Battle: Worm Snake Game showed consistent weekly downloads, starting at around 25K in late March and gradually decreasing to about 8K by the end of June. Revenue saw modest increases, peaking at $34 in mid-June. The game maintained a stable active user base, growing from 56K in late March to 68K in mid-June before slightly dipping to around 60K by the end of the quarter.
Snake Lite - Snake Game had a significant surge in weekly downloads, starting at around 3K in late March and reaching up to 46K by mid-June. Revenue remained minimal but showed slight increases, peaking at $9 in late April. Active users saw a dramatic increase, starting at around 7K in late March and reaching approximately 76K by mid-June, before ending the quarter at around 69K.
This data, sourced from Sensor Tower, provides valuable insights into the performance of these top snake games in the Middle East. For more detailed analytics and trends, visit Sensor Tower.